
In Animal Crossing: New Horizons, players can invite random villagers to move to their islands. However, if the player already has 10 villagers, the new camper will ask to replace a random villager. There are a few ways to get around this. One way is to use an Amiibo card to invite a specific villager to the campsite. The player will then need to craft items for them over several days and invite them back to the campsite until they are willing to move in. At this point, the player can choose which villager to kick out. Another way is to keep talking to the camper until they eventually agree to move in. This can take several hours and may involve playing card games with them. If the player doesn't like the villager that the camper wants to replace, they can close the game without saving and try again.
Characteristics | Values |
---|---|
Number of villagers on the island | 9 or fewer, or 10 |
Available plots of land | Buy a plot for 10,000 bells |
Camper's game preferences | Card games |
Camper's reasons for not moving in | Things to take care of back home |
Camper's dialogue after multiple refusals | "I really want to live here, make sure to tell me when a spot opens up" |
Camper's dialogue if the island is full | "I'll talk with Resident Services" |
Camper's next steps if the island is full | Ask if the player knows of anyone moving out |
Camper's next steps if the player knows of someone moving out | Suggest a villager to replace |
Camper's next steps if the player doesn't know of anyone moving out | N/A |
Camper's next steps if the player doesn't want the suggested villager to be replaced | N/A |
How to get a specific villager to move in | Use an Amiibo card |
What You'll Learn
Talk to them and win a card game
Talking to campers and winning a card game is a great way to get them to move to your island in Animal Crossing: New Horizons. Here's a detailed guide to help you through the process:
Initiating Conversation and the Card Game
When a camper visits your island, you can initiate conversation by talking to them. Sometimes, they will politely decline your request to move in, but don't be discouraged! Keep talking to them, and they will eventually accept your invitation, grateful for your persistence. After you've chatted enough, they will propose a card game. This game can be tricky, and there are a few variants to it. Sometimes, the villager will ask you to guess the suit of the card, while other times they will only ask for the colour. Don't be discouraged if you lose; the camper may eventually feel bad and let you move in anyway. However, if you win, the camper will usually express how they wish they didn't have to leave and give you the chance to invite them to stay.
Strategies for Winning the Card Game
There are a few strategies you can employ to increase your chances of winning the card game. Firstly, keep track of how many times you've asked the villager to move in. The suits on the cards often match the number of times you've asked, so if you know which attempt you're on, you can predict the suit. The order is Hearts, Diamonds, Clubs, and Spades. Once you reach the end with Clubs, start over with Hearts. Each time you ask, move down one suit, even if they decline. For example, if they accept your invitation on the second try, choose Diamonds.
After the Card Game
If you win the card game, the camper will agree to move to your island. If you have an available plot of land, they will occupy that space. However, if your island is already full, don't worry! The camper will suggest replacing one of your existing villagers. They will ask if you are okay with their choice, and you have the option to say yes or no. If you say no, be aware that this will reset the card game process. To avoid this, you can save before entering the tent. That way, if they choose a villager you want to keep, you can exit the game, close the software, and restart. When you try again, they will likely select a different villager. Keep winning those card games until they choose someone you're willing to part with!
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If you lose, keep talking to them
If you lose the card game while trying to convince a camper to move to your island, don't fret! You can continue talking to them and get another opportunity to play the game and win. Persistence is key here, and you may need to go through the same dialogue repeatedly, but eventually, the camper will be flattered by your persistence and agree to move in.
If you lose the game multiple times, you can try a different strategy. You can force quit the game and try again, preventing the game from saving, and giving you another chance to win the game and convince the camper to move in. This can be done by pressing the Home button on your Nintendo Switch, selecting the X button with Animal Crossing: New Horizons highlighted, and then logging back in to try again.
Another strategy is to use an Amiibo card. If you have the Amiibo card of the villager you want to move in, you can go to Resident Services, use the Nook Stop terminal to scan the card, and invite the villager to your campsite. This process takes three days, and the villager will ask for an item each day, but after fulfilling their requests, they will be willing to move to your island.
Remember, even if your island is full, campers can still move in. If your island is at maximum capacity, the camper will ask if there is someone who is planning to move out. You can then choose a villager to replace with the new camper. However, if the camper chooses a villager you want to keep, you can force quit the game and try again until the camper selects the villager you want to replace.
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If you have 10 villagers, you'll need to buy a plot of land
If you have 10 villagers on your island in Animal Crossing, you'll need to buy a plot of land to make room for a new camper. This can be done by paying Tom Nook 10,000 Bells for a kit and then locating the perfect spot for a new home. The housing kit will become a proper home the following day.
To invite a camper to your island, you can use a Nook Miles Ticket to fly to Mystery Islands. If you see a random villager camping out that you like, tell them to visit your island next, and there's a big chance they'll be the ones reserving a spot in the furnished houses. Another way to invite a camper is by using an Animal Crossing amiibo card. Once the campsite has been built on your island, run to the Nook Stop kiosk and invite an animal to your campsite. You can then scan your amiibo card by hovering it over the joystick on your right Joy-Con.
If you've invited a camper to your island and they like it, they'll need a place to stay. This is where the plot of land you bought comes in. However, if you already have 10 villagers, the camper will decide who they want to boot from your island to make way for themselves. You'll have to decide if this trade-off is worth it.
If you want to choose who gets removed from your island, you can use the Animal Crossing amiibo cards. With these, you can decide which villager gets removed to make way for the new camper.
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If you have 10 villagers, the camper will decide who to replace
If you have 10 villagers on your island, your options for getting a camper to move in are more limited. You will need to convince the camper to move in by talking to them repeatedly and playing card games with them. If they agree to move in, they will offer to replace a villager already living on the island. The villager they ask to replace is randomly generated, so there is no way to predict which name will pop up in their dialogue.
If the camper chooses a villager you want to keep, you can force quit the game by pressing the Home button on your Nintendo Switch and then selecting X with Animal Crossing: New Horizons highlighted. This will shut down the game without saving, and you can log back in and try again. When you return to the campsite, you will need to convince the camper to move to your island again. Hopefully, they will then ask to replace a villager you want to leave. However, this can take hours, and there is no guarantee that the next villager chosen will be one you want to get rid of.
If you have the Amiibo card of the villager you want to replace, there is a surefire way to get the camper to replace them. Go to Resident Services and use the Nook Stop terminal to scan the Amiibo card. The game will then ask you if you want to invite the villager to the campsite, and they will be happy to visit. While at the campsite, the Amiibo camper will ask for an item. You will need to craft the item they want before they leave. They will provide the recipe if you don't already have it. After repeating this transaction for three days, the camper will be willing to move to the island. If your island already has 10 villagers, the Amiibo camper will let you choose which one to ask to move out.
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Use an Amiibo card to choose who to replace
If you want to use an Amiibo card to choose which villager to replace, you'll need to unlock the Campground. To do this, you must first upgrade the Resident Services Tent into a proper building (aka the Town Hall). Once completed, Tom Nook will assign you a task to increase your town's popularity to catch a certain someone's attention. The first step towards this will be building a Campground.
You will need to build the Campground Construction Kit, which requires 15 of each type of wood, as well as 15 Iron Nuggets, and then place the kit down in an area you'd like to designate as a campground. The next day, a random villager will likely appear in the Campground. You will have no choice but to invite them into your town. After that, villagers may appear at the Campground at any time, but can also be summoned using Amiibo Cards at the Resident Services Terminal.
To convince Amiibo villagers to move to your island, head to Resident Services and interact with the Nook Stop terminal. Select the Amiibo option and tap your Amiibo card on the NFC touchpoint (the joystick on the right joycon or the middle of the pro controller). The game will recognise the Amiibo and, if it's in the game, it will work.
When you summon a potential villager to the Campground, you need to convince them to join your town by making DIY items for them. This may take several attempts and will require you to summon them back each day and craft an item of their choice until they agree to move in. They will provide the recipe for the item they want if you don't already have it.
Once they're ready to move in, go to Resident Services and ask Tom Nook to sell more land. The villager will agree to move in and appear a day or two later. If you already have 10 villagers, the Amiibo camper will let you choose which one to ask to move out.
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Frequently asked questions
You can invite a camper to move into your campsite by talking to them and playing card games with them. If you win, the camper will mention how they don't want to leave and you can invite them to stay. If you lose, they will refuse, but keep talking to them and they may change their mind.
If your campsite is full, the camper will suggest a resident to replace. You can either accept or decline their suggestion. If you decline, you will not get another chance to invite them to your island.
You can use an Amiibo card to invite a specific villager to your campsite. You will need to complete a series of DIYs for them before they will agree to move in.
If you don't have an Amiibo card, you can use the campsite to invite random campers to your island. If your island is full, they will suggest a resident to replace. You can then force quit the game and try again until the camper suggests the resident you want to be replaced.